Resources
Books
Articles
Presentation Director at Ubisoft Québec
GDC
Tunes of the Kingdom: Evolving Physics and Sounds for ‘The Legend of Zelda: Tears of the Kingdom’
Forging Honor: Providing a Coherent Vision for a New IP
Classic Game Postmortem: Deus Ex
Embracing Push Forward Combat in DOOM
Intresting Plugins/Articles for UE:
Take Recorder (animation optimization)
Unreal phone control, pivot change, Virtual Camera from phone, soft references, deep search
VFX
Optical flow instead of motion vectors
Lights
Tech Conferences
Optimization
How to improve game thread CPU performance in Unreal Engine
How to improve game thread CPU performance in Unreal Engines (CD Project)
Niagara Optimization + commands
UE4 - Overview of Static Mesh Optimization Options
Visibility and Occlusion Culling
Optimization UE4
Notes:
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When more than four stationary lights overlap, any additional stationary lights are forced to work as moveable lights, increasing in the performance requirement of each additional light.
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To reduce the amount of overdraw, use LODs to reduce the poly count of models at a distance, and reduce transparencies in particle systems and foliage.