Houdini

less than 1 minute read

Procedural Assets Creations

Houdini & Unreal Engine

A short presentation about the possibilities of using Houdini in the game development process, with a focus on its integration with Unreal Engine.

Topics we’ll cover:

  • Houdini Digital Assets (HDA)

  • Key possibilities and workflows

  • Is it game-ready?

  • Practical examples

What we can gain by using Houdini:

  • Reduction of repetitive tasks

  • Less time spent on manual, time-consuming processes

  • Minimized need for switching between different software

Industry Examples:

  • The Ascent – pipes, cables, destructions

  • Far Cry 5 – cliffs, biomes, roads

  • Spider-Man – buildings, roads, traffic, props

  • Working with OSM Data

Conclusion – Why Houdini in Games?

  • Flexibility

  • Working directly inside Unreal Engine

  • Game-ready workflows

  • Scalability

  • Fast integration process