Games
Alan Wake 2

Engine: Northlight
Year of production: 2023
Developer: Remedy Entertainment
Publisher: Epic Games
Copies sold: ~2 milion copies (2025)
Core team: ~280 peoples
Production costs: 70 mln $
Tech links:
GPU driven Rendering with Mesh Shaders
Ghost of Tsushima

Engine: In-House engine
Year of production: 2020
Developer: Sucker Punch
Publisher: Sony Interactive Entertainment
Copies sold: ~10 milion copies (2025)
Core team: ~160 peoples
Earns: 215 mln $ gross
Production costs: 60 mln $
Tech links:
Procedural Grass in ‘Ghost of Tsushima’
Samurai Shading in Ghost of Tsushima
Real-Time Samurai Cinema: Lighting, Atmosphere, and Tonemapping in Ghost of Tsushima
Blowing from the West: Simulating Wind in ‘Ghost of Tsushima’
Ghost of Tsushima SIGGRAPH Talks
Neva

Engine: Unity
Year of production: 2024
Developer: Nomada Studio
Publisher: Devolver Digital
Tech links:
Abzu

Engine: Unreal Engine 4
Year of production: 2016
Developer: Giant Squid
Publisher: 505 Games
Copies sold: 816 k copies (2025)
Core team: ~13 peoples
Earns: 9,7 mln $ gross
Tech links:
The Last Guardian

Engine: In-House engine
Year of production: 2007
Developer: Japan Studio and GenDesign
Publisher: Sony Interactive Entertainment
Copies sold: ~2 milion copies (2025)
Core team: ~20-30 peoples
Production costs: 10-150 % mln $
Tech links:
Gris

Engine: Unity
Year of production: 2018
Developer: Nomada Studio
Publisher: Devolver Digital
Tech links:
Stellar Blade

Engine: Unreal Engine 4
Year of production: 2024
Developer: SHIFT UP Corporation
Publisher: Sony Interactive Entertainment
Copies sold: ~1 milion copies (2025)
Core team: ~311 peoples
Earns: 43 mln $ gross
Production costs: 50 mln $
Tech links:
Hi-Fi Rush

Engine: Unreal Engine 4
Year of production: 2023
Developer: Tango Gameworks
Publisher: Bethesda Softworks
Copies sold: 3 milion copies (2024)
Core team: ~100 peoples
Earns: 36 mln $ gross and net 11 mln $
- Tango’s parent company ZeniMax Media was acquired by Microsoft for US$7.5 billion in March 2021 and became part of Microsoft Gaming
Production costs: ?
Notes: Founded in Japan, Krafton acquired Tango Gameworks
Private Thoughts: Interesting cell shading, until the first 3 hours I felt that I just wanted to quit and not go back but after that time when I had three of my other friends the fun started, was playful. The last two chapters were so cool! When my team came to play was so fun but on the other hand when I got 3 of my teammates the game was slightly too easy compared to the first half of the game.
Tech links:
3D Toon Rendering in ‘Hi-Fi RUSH
Developing ‘Hi-Fi RUSH’ Backwards and Finding Our Positive Gameplay Loop