Games

2 minute read

Alan Wake 2

Game: Alan Wake 2

Engine: Northlight

Year of production: 2023

Developer: Remedy Entertainment

Publisher: Epic Games

Copies sold: ~2 milion copies (2025)

Core team: ~280 peoples

Production costs: 70 mln $

Tech links:

GPU driven Rendering with Mesh Shaders

Mesh Shaders

Ghost of Tsushima

Game: Ghost of Tsushima

Engine: In-House engine

Year of production: 2020

Developer: Sucker Punch

Publisher: Sony Interactive Entertainment

Copies sold: ~10 milion copies (2025)

Core team: ~160 peoples

Earns: 215 mln $ gross

Production costs: 60 mln $

Tech links:

Procedural Grass in ‘Ghost of Tsushima’

Samurai Shading in Ghost of Tsushima

Real-Time Samurai Cinema: Lighting, Atmosphere, and Tonemapping in Ghost of Tsushima

Blowing from the West: Simulating Wind in ‘Ghost of Tsushima’

Ghost of Tsushima SIGGRAPH Talks

Concept Art

Neva

Game: Neva

Engine: Unity

Year of production: 2024

Developer: Nomada Studio

Publisher: Devolver Digital

Tech links:

Behind the Scene

Abzu

Game: Abzu

Engine: Unreal Engine 4

Year of production: 2016

Developer: Giant Squid

Publisher: 505 Games

Copies sold: 816 k copies (2025)

Core team: ~13 peoples

Earns: 9,7 mln $ gross

Tech links:

Creating the Art of ABZU

The Last Guardian

Game: The Last Guardian

Engine: In-House engine

Year of production: 2007

Developer: Japan Studio and GenDesign

Publisher: Sony Interactive Entertainment

Copies sold: ~2 milion copies (2025)

Core team: ~20-30 peoples

Production costs: 10-150 % mln $

Tech links:

Procedural Animation

Gris

Game: Gris

Engine: Unity

Year of production: 2018

Developer: Nomada Studio

Publisher: Devolver Digital

Tech links:

The Creativity Process

Stellar Blade

Game: Stellar Blade

Engine: Unreal Engine 4

Year of production: 2024

Developer: SHIFT UP Corporation

Publisher: Sony Interactive Entertainment

Copies sold: ~1 milion copies (2025)

Core team: ~311 peoples

Earns: 43 mln $ gross

Production costs: 50 mln $

Tech links:

Digital Foundry Tech Review

Hi-Fi Rush

Game: Hi-Fi Rush

Engine: Unreal Engine 4

Year of production: 2023

Developer: Tango Gameworks

Publisher: Bethesda Softworks

Copies sold: 3 milion copies (2024)

Core team: ~100 peoples

Earns: 36 mln $ gross and net 11 mln $

  • Tango’s parent company ZeniMax Media was acquired by Microsoft for US$7.5 billion in March 2021 and became part of Microsoft Gaming

Production costs: ?

Notes: Founded in Japan, Krafton acquired Tango Gameworks

Private Thoughts: Interesting cell shading, until the first 3 hours I felt that I just wanted to quit and not go back but after that time when I had three of my other friends the fun started, was playful. The last two chapters were so cool! When my team came to play was so fun but on the other hand when I got 3 of my teammates the game was slightly too easy compared to the first half of the game.

Tech links:

3D Toon Rendering in ‘Hi-Fi RUSH

Developing ‘Hi-Fi RUSH’ Backwards and Finding Our Positive Gameplay Loop